It seems initially there'll be a limited selection of monsters to fight in the new IKRPG, though it was been said that more will be released through the magazine No Quarter and in future books.
However there are no stats at present for the Rusalka and so I've taken it upon myself to create some.
~
Rusalka
SPD 7 - STR 5 - MAT 5 - RAT 4 - DEF 15 - ARM 12
Willpower 9 - Initiative 15 - Detect 6 - Sneak 7
Rusalka Blade - POW 3, P+S 8
- Magical Weapon
- Poison (Extra die on damage rolls vs living models)
Abilities
Amphibious - This character treats water as open terrain and gains concealment while within water.
Camouflage - This character gains an additional +2 DEF when benefiting from concealment or cover.
Feat Points - This character starts each encounter with 1 feat point. It
is allocated 1 feat point at the start of each of its turns. It can
only have up to 1 feat point at a time.
Prowl - This character is virtually invisible while in the shadows or in
terrain that grants a degree of concealment. He gains Stealth while
within terrain that provides concealment, the AOE of a spell that
provides concealment, or the AOE of a cloud effect.
Unearthly Laughter - This character can spend 1 feat point during his
turn to use this ability. When this ability is used all enemy models
within 5" of this character must pass a Willpower check or be made
Stationary for one round.
Arcane 3
Will Weaver
Base Size -Small
Encounter Points - 5
Spells
Fog of War
Inhospitable Ground
Mirage
Life Spiral
Physique - 5
Agility - 4
Intellect - 4
This looks about right to me, basically a sneaky 'lil blighter
with a few tricks up its sleeve. More of a trickster than a combat
monster but can be quite lethal if she manages to sneak into the party's
campsite at night or lures away a PC by themselves. Slippery bugger to
land a hit on but is fairly fragile, though she can use Unearthly
Laughter and/or Mirage to try and escape if cornered.
Though feel free to use and playtest.
~
Similarly I'm having to create some career options for the campaign I'm running, this included another magic path for the Sorcerer that is still very much work in progress and can be found here;
http://privateerpressforums.com/showthread.php?120054-Homebrew-Sorcerer-Element-Shadow
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