Its a RP set in Five Fingers revolving around a few gangs, the one my character is part of is an outlaw one.
Start off with Ranger and Thief, looking at possibly picking up Pistoleer and perhaps even Cutthroat but we'll see.
~
Kaya Waddock
Archetype: Skilled
Race: Human (Morridane)
Careers: Ranger, Thief
Height: 4'6”
Weight: 90 lbs
PHY 5
Spd 6
Str 4
AGL 4
Prw 5
Poi 4
INT 4
Arc -
Per 4
(Human: +1 AGL. +1 Prw, +1 Int, +1 Per)
DEF 13 (6+4+4+0-1)
ARM 11 (5 +6 from Armour)
WILL 9
INIT 15
Military Skills:
* Hand Weapon 2
* Pistol 1
Weapons:
* Assassin’s Blade - MAT 6, P+S 8 (10
with back strike)
* Pistol - RAT 5, RNG 8/40, POW 10.
Occupational Skills:
* Detection 5
* Sneak 6
*Survival 5
* Tracking 5
* Bribery 1
* Deception 1
* Escape Artist 5
*Lock Picking 6
* Pick Pocket 6
*Streetwise 5
Abilities:
* Skilled:Preternatural Awareness,
boosted Initiative rolls and enemies cannot gain back strike bonus
against this character.
* Camouflage
* Pathfinder
* Conniver
* Dodger
Languages:
* Cygnaran
* Ordic
Equipment:
* Leather Armour (-1 DEF, +5 ARM) - 30
gc
* Assassin’s Blade - 10 gc
*Pistol - 20 gc
*25 light shots - 10 gc
* Bandolier, Ammo – 5 gc
*Thief's Tools – Free from Career
*Gunsmith's Kit – 20 gc
*Goggles – 5 gc
*Lantern – 10 gc
*Pocket watch – 25 gc
*Rope & grappling hook: twenty feet
– 5 gc
*10 gc
Background: Kaya is the seventh
child from a family of twelve children and her family is part of one
of the notorious smuggling clans along the Dragon's Tongue. Her short
stature and slight build is characteristic of the Morridanes who
inhabit the Thornwood area. Like most in her family she has green
eyes and, when not covered in grime, pale skin and red hair that is
also a trait of her family.
Kaya is a true child of the Fingers,
having been born and raised on Captain's Island. From a young age she
explored the nooks and crannies beneath the streets, mainly to seek
refuge from her elder siblings and over time she also begun to hunt
for treasures. It didn't take long for her to stumble across strange
artefacts with leering faces, she weren't certain what they actually
were but she soon found that she could earn a pretty penny from
selling them. She later discovered that the artefacts were Orgoth in
origins and shortly afterwards she sought a fence to act as a middle
man for her so that she could avoid unsavoury types that wanted such
items.
Her exploration of the old tunnels
beneath the islands and her knowledge of them built up over time
proved to be a boon to her family, thanks to Kaya they were able able
to store or move goods through places that very few other people
could reach or even knew about. From time-to-time Kaya was required
to smuggle a few items herself across the islands, making good use of
her skills as a 'tunnel rat' in doing so. Though she learnt the hard
way which passages and chambers were safe and at what times, a few
close calls taught her to stay cautious and have weapons ready at all
times.
Since she has effectively spent a large
part of her life underground Kaya has a disliking for being above
ground, especially the Rigs and loathes big open spaces like the
fields beyond the city. When not at home in her natural environment
she is a little twitchy with a short temper, when combined with the
grime she's usually caked in this makes her a rather unfriendly
person.
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