Friday, 31 August 2012

Immeron Newes 31/8/2012

Up this week on PP's website were a couple of Insiders.

First one was from David Carl on the Heap demos at Gencon.

http://privateerpress.com/community/privateer-insider/insider-8-29-2012

Second one was from Meg Maples on painting the Con Exclusives Druid Gone Wilder and Bombardier Bombshell.

http://privateerpress.com/community/privateer-insider/insider-8-27-2012


This weekend PP will be at PAX Prime with limited copies of the IKRPG along with the Con Exclusive models.

http://privateerpress.com/iron-kingdoms-rpg-making-its-way-to-pax-prime

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MAILBOX

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Thursday, 30 August 2012

Apologies

Simply not able to get a proper post done today, will try and make up for it tomorrow.

Wednesday, 29 August 2012

Mis-Adevntures In The Iron Kingdoms Extra 29/8/2012

Was expecting to have a battle report up today, however I wasn't bale to get a game in last night as I had hoped to do.

So instead I'm posting extra IKRPG stuff, namely a bit on character creation as I attempt to stat up Lady Ellsworth who is the main NPC in my current campaign. I'll try to do this step-by-step as was presented in the Character Creation Preview that PP posted up on their website.

1. Choose your character's race

Nice and simple, Lady Ellsworth is Human and gives us these starting values.

PHY 5
SPD 6
STR 4
AGL 3 (+1)
PRW 4
POI 4
INT 3
ARC *
PER 3

The Primary stats are Bolded and you may have noticed that Arcane (ARC) doesn't have a value, this is because its a stat only normally used by spellcasters and so is left blank unless you take the Archetype Gifted. Now being Human we can increase teh starting value of one of our Primary stats by +1, we'll do this for AGL to start off with a better DEF (the +1 is included above in brackets).

2. Choose Archetype

Already decided that one of Lady Ellsworth's careers will be a magic one, so we need to take Gifted in order to do so and this will give us a Arcane starting value of 3 since the character will be a Will Weaver (its 2 for a Focuser which is normally a Warcaster). With each Archetype we can pick a benefit at character creation, though we can gain more later on. We'll go with Combat Caster, this will allow us to roll an additional die on magic attack rolls and then discard the lowest result.

3. Pick Careers

To begin with we pick two careers, but later on we'll be able to take other careers if we so wished. Since Lady Ellsworth is a noblewoman and a spellcaster we'll go with Aristocrat and Sorcerer, the details of which are below;

Aristocrat- (Human only)

Abilities: Good Breeding, Language (any), and Privilege
Connections: Connections (nobility)
Military Skills: Hand Weapon 1 and the choice of one other: Archery 1, Pistol 1, or Rifle 1
Occupational Skills: Command 1 and Etiquette 1
Special: A character who chooses Aristocrat as one of his two starting careers gains 50gc each month from his family holdings.
Starting Assets: 200 gc

Sorcerer-

Special: Choose the element the Sorcerer can manipulate: Fire, Ice, Stone, or Storm. Once chosen, the element does not change. Abilities are determined by element. Spells are determined by element.

Now I've created my own Element that I've dubbed Shadow, this is meant specifically for Lady Ellsworth and thus my own purposes. I'm happy for other people to use long as they bear in mind that it is still Work in Progress and still incomplete, though I'd be grateful for feedback to be posted in this thread; http://privateerpressforums.com/showthread.php?120054-Homebrew-Sorcerer-Element-Shadow

Shadow
Spells: Influence, Piercing Shadows and Telgesh Mark
Special: Feat: Strength of Will - After failing a fatigue roll, spend a feat point and automatically pass. (This is a benefit normally granted under Gifted, though other careers include Archetype benefits as career abilities)

(all elements are the same for the following)
Military Skills: Choose 1: Archery 1, Crossbow 1, or Hand Weapon 1
Occupational Skills: Detection 1 and Survival 1

4. Increase character's stats

At character creation you get 3 ability points to increase stats and customize your characters with, though each race has a 'Level Limit' on how high these stats can go. Levels in the IKRPG are actually more like tiers in the form of Hero, Veteran and Epic and the level limits are included in each race's stat profile. The ability points can be spent to increase a stat on a 1:1 ratio, basically one point increases a stat by one.

We'll increase our Arcane stat to 4 and our primary stats AGL and INT by one as well, the primary stats determine how much health you have on your character's Life Spiral. So now we're looking at something along the lines of this;

PHY 5
SPD 6
STR 4
AGL 5
PRW 4
POI 4
INT 4
ARC 4
PER 3

5. Finishing touches

Now you sort out your gear, money, background, etc.

And thats it, a relatively simple system of character creation compared to say D&D that should take long to create a character with.

Tuesday, 28 August 2012

Mis-Adventures In The Iron Kingdoms 28/8/2012

It seems initially there'll be a limited selection of monsters to fight in the new IKRPG, though it was been said that more will be released through the magazine No Quarter and in future books.

However there are no stats at present for the Rusalka and so I've taken it upon myself to create some.

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Rusalka

SPD 7 - STR 5 - MAT 5 - RAT 4 - DEF 15 - ARM 12
Willpower 9 - Initiative 15 - Detect 6 - Sneak 7

Rusalka Blade - POW 3, P+S 8
- Magical Weapon
- Poison (Extra die on damage rolls vs living models)

Abilities
Amphibious - This character treats water as open terrain and gains concealment while within water.
Camouflage - This character gains an additional +2 DEF when benefiting from concealment or cover.
Feat Points - This character starts each encounter with 1 feat point. It is allocated 1 feat point at the start of each of its turns. It can only have up to 1 feat point at a time.
Prowl - This character is virtually invisible while in the shadows or in terrain that grants a degree of concealment. He gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
Unearthly Laughter - This character can spend 1 feat point during his turn to use this ability. When this ability is used all enemy models within 5" of this character must pass a Willpower check or be made Stationary for one round.

Arcane 3
Will Weaver

Base Size -Small
Encounter Points - 5

Spells
Fog of War
Inhospitable Ground
Mirage

Life Spiral
Physique - 5
Agility - 4
Intellect - 4

This looks about right to me, basically a sneaky 'lil blighter with a few tricks up its sleeve. More of a trickster than a combat monster but can be quite lethal if she manages to sneak into the party's campsite at night or lures away a PC by themselves. Slippery bugger to land a hit on but is fairly fragile, though she can use Unearthly Laughter and/or Mirage to try and escape if cornered.

Though feel free to use and playtest.

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Similarly I'm having to create some career options for the campaign I'm running, this included another magic path for the Sorcerer that is still very much work in progress and can be found here;

http://privateerpressforums.com/showthread.php?120054-Homebrew-Sorcerer-Element-Shadow

Monday, 27 August 2012

Workbench 27/8/2012

Well I've I've some progress on the modelling front.

Picked up Croe's Cutthroats, though their metal models and so I'll be taking my time putting them together. Though I did have a conversion idea of maybe trying to do an all-female Croe's Cutthroats using the Khadoran Kayazy Eliminators.


Thoughts?

Also on the workbench has been the old Iron Kingdoms RPG model of Alexia Conner, basically a repair and convert job. The sword had snapped off a while back and I finally gotten back round to gluing it back on, though decided that I could use the model for an NPC in my current IK game and trimmed down the sword. It actually works quite well and most suitable for use as Lady Ellsworth.
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Slight change in the schedule this week due to the Bank Holiday, Mis-Adventures in the IK will be tomorrow and Newes from the Front will be on Wednesday.

Still accepting emails for the Mailbox, so please send them to; stormwell55-at-hotmail-dot-com

Friday, 24 August 2012

Immeron Newes 24/8/2012

Only one Privateer Insider this week, this time round from the Seacat.

He talks about some of the work that went into the new Iron Kingdoms RPG, chiefly the fluff and the setting's background. Of note was a PDF preview from the new RPG book covering the icons of the various Ascendants of Morrow.

Link; http://privateerpress.com/community/privateer-insider/insider-8-23-2012

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MAILBOX

Again, feel free to email in questions, thoughts, suggestions to; stormwell55-at-hotmail-dot-com

Thursday, 23 August 2012

Armchair Briefing 23/8/2013

Up this week is the Mangler heavy warjack.

Backstory

Another one of the warjacks designed and built by Asbeth Magnus, the Mangler quickly became a favoured heavy warjack chassis amongst various mercenary companies. It was built from a collection of stolen labourjacks and outdated warjacks, its massive spiked ball it attached to a chain often nabbed from ship anchors or drawbridges.

Abilities

See weapons.

Weapons

*Punching Spike; Melee with a respectful P+S of 15, plus Open Fist to allow one-handed throws.

*Wrecker; Reach, ignores Shields and a special attack that allows a single attack against every single enemy model in LOS and melee range makes for a weapon thats a world of hurt for infantry.

Tactics

Typically I use the Mangler to clear out pesky infantry units, though I make it a habit to put Temper Metal on this 'jack to boost its ARM up to 21 so that it can survive hits against it with very single damage. Its a melee 'jack so get it stuck into combat soon as possible and try to position to hit one or two infantry units at the same time, Reach helps alot here, and then use Tresher on the chain ball. Alternative might be to put Iron Aggression on him instead to allow him to boost attack rolls for free and to give that extra chance to hit models with above average DEF.