Monday, 2 December 2013

Immeron Newes 2/12/2013

Couple of Insiders for the last week of November.

*Ed Bourelle talks about the Privateer Press Tournament Bag from BattleFoam.

*Lyle Lowery on PP's Black Friday and Cyber Monday sales.

Friday, 29 November 2013

City of Rats Part II: Government of Dunwall

Dunwall's government is made up of a ruling Castellan (typically the head of House Kaldwin) and a city council that concerns itself with the day-to-day business of the city.

House Kaldwin has ruled over Dunwall since the War of the Castellans in the early 420s, a position that they have held despite wars and upheavals. Indeed it was Castellan Lando Kaldwin who led the liberation of his city and forced the Khadorans out in 468 AR. The latest Kaldwin to rule over Dunwall was Jessamine Kaldwin who committed herself to a just and compassionate rule, doing whatever it took to alleviate the suffering of her people. Sadly she was recently assassinated, as it is widely believed, by her bodyguard Corvo Attano. Her heir and daughter, Emily Kaldwin, is presently missing with her current whereabouts unknown.

After Jessamine's death, Thane Hiram Burrows took power as the Lord Governor with approval from Merin but on the condition that it was only a temporary measure until either Emily Kaldwin was found or a new Castellan was appointed. Burrows had served House Kaldwin for a number of years and had been made a Thane by Jessamine's father, Euhorn Kaldwin. Though in contrast to the late Jessamine, Hiram rules with an iron fist and has enforced harsh measures on the city to deal with the plague that has engulfed it.

The City Council is largely made up of Dunwall's nobility, though there is a growing number of rich merchants and industrialists whom have gained seats in the Council. The Council mainly deals with the every running of the city, the collection of taxation and paying the City Watch's wages. With the coming of the plague it has had to introduce emergency measures and concerning to some the head of Dunwall's Menite religion, High Overseer Thaddeus Campbell, was appointed to the City Council by the Lord Governor to act as the de facto head of the Council.

Monday, 25 November 2013

Immeron Newes 25/11/2013

Apologies for lack of a post on Friday, ended up being busier than expected last week.

Regardless heres the weekly roundup of PP Insiders for November 25th.

*Charles Foster III talks about the 50pts Circle army he painted in the space of a single week.

*Will Shick & David Carl talk about Skorne in HORDES: High Command.

Monday, 18 November 2013

Immeron Newes 18/11/2013

Bunch of Insiders from PP this past week.

*Will Hungerford talks a little about Warmachine & Hordes leagues, Steamroller 2014 and a few other things.

*Will Shick & David Carl discuss the Circle of Orboros in HORDES: High Command.

*Finally Lyle Lowery talks about coverage of this year's Warmachine Weekend.

Friday, 15 November 2013

City of Rats Part I: Dunwall

Thousand Cities Era

On the site that the present day city of Dunwall occupies, south-west of the Windwater Lakes, there was once an earlier city whose name is now lost to the sands of time. Like Berck it hosted the Tordoran Armada, though probably because of this it was put to the torch by the Orgoth invaders shortly after the Battle of a Thousand Sails and the scorched ruins were turned into a port fortress by the Orgoth to consolidate their hold on the region.

The Rebellion Era

By the time of the Rebellion a slave town had grown up around the Orgoth fort, though it wasn't regarded as an important site for either side until later on when the Orgoth were being driven back into the sea. Though like many settlements it was subjected to the Scourge, though the Rebels manage to seize the city before the Orgoth had the chance to destroy every last stone.

The Corvis Treaties

203 AR saw the creation of Ord and also the founding of what became the city of Dunwall, much like the Orgoth had done before them the Ordic people rebuilt the ruins into a port fortress to guard against the return of the invaders from across the Meredius. The old Orgoth central keep was demolished and its foundations used for a new central fort that became Dunwall Tower, whilst the old tunnels below the city were eventually adapted into a sewer system.

The Colossal War

During the first attacks of the Colossal War in 250 AR Dunwall quickly found itself under siege by Khadoran forces, eventually falling after two months and not liberated by joint Ordic-Cygnaran forces until six years later. However Dunwall had been ruined by the war and fell into a period of decline and became overshadowed by Berck as a major port for trade.

The Border Wars

War would return by the century's end with the First Expansion War fought by Khador, though Dunwall suffered less with only raids and bombardments by the Khadoran Navy. Though when the port of Radhavo fell, Dunwall suddenly found itself in serious danger. Though the Khadorans were halted outside nearby Corbhen and forced to fall back. Later in the war the Ordic Royal Navy used Dunwall as a base to launch raids against its Khadoran counterpart and Kingsparrow Island at the mouth of the Wrenhaven River was fortified and turned into a bastion to help defend the city against further attacks.

The Quiet Century

Dunwall slowly recovered from the damage it had suffered during the wars over the previous few decades, gradually it became a fishing and later whaling port as its fortunes increased. Though it did see violence return to its streets during the War of the Castellans that lasted from 421-425 AR, House Kaldwin would gain governance over the city by the time the conflict ended.

Second Expansion War

By the mid 460s war reared its ugly head once more, Dunwall was quickly captured following a large naval battle which allowed the Khadorans to land an invasion force to take the port city and then seize Corbhen. The Khadorans then pressed on to take Berck but were halted and then eventually forced back, both Dunwall and Corbhen were liberated in 468 AR.

The Modern Era

It was during the first couple of decades of the 500s that the potential of whale oil, once refined, as an energy source was first realised. It would take until the later part of the century when the alchemical process was made viable and refined, the first few pieces of specially adapted Mechanika powered by this new energy source followed soon afterwards. By 600 AR Dunwall's whaling had turned into a major industry and improved the city's economic standing.

Despite Dunwall's good fortune, Plague struck the city in 607 AR...

Monday, 11 November 2013

Immeron Newes 11/11/2013

Getting back into the swing of things and a bunch of Insiders to link.

*First up Michael Plummer talks about the tournaments at this year's WARMACHINE Weekend and the livestreams thereof.

*Next Simon Berman reveals PP's new podcast.

*Lastly David Carl & Will Shick take a look at the Trollbloods in HORDES: High Command.

Friday, 8 November 2013

IKRPG: City of Rats

Thus begins a new series for the blog's Friday slot.

I've been kicking about the idea of doing an IKRPG campaign based upon the video game Dishonored, there are a few elements that crossover quite nicely and that makes feel it would work.

Basic idea is to simply adapt the city of Dunwall to the Iron Kingdoms, making changes where needed like having Dunwall be an Ordic whaling town, etc. Gradually over time as I create content for a Dishonored based game I hope to eventually weave adventures and a fully-fledged campaign from it, so hopefully enough to keep this new series of articles and posts going for a little while.

Next week the proper start of the series, chiefly content covering the Iron Kingdoms version of Dunwall.

Wednesday, 6 November 2013

Of Kings, Nations and Gods 6/11/2013

Well I picked up the new Kings, Nations and Gods book for the Iron Kingdoms RPG and ye gods is it a hefty book!

I've only skimmed through and paid attention to parts that had interested me, though I hazard a guess that there is alot more background stuff in this book than the old World Guide. There is extra stuff in the form of new careers, equipment and warjacks focused on each of the Iron Kingdoms.

More than filling out the history and the scope of the land, it also helps brings Western Immeron to life. Maps and info have been updated to reflect events in the Warmachine game, plus there is a ton more artwork. A few of the cities now have art, Caspia (and her twin Menite city of Sul) looks impressive and he get a view of what a city in the Protectorate looks like.

But as I said above I've only skimmed through it, there is alot to read and I suspect theres little nuggets hidden in the text. For example various concerns have established outposts on the continent of Zu, something that may be the cause of a proxy war later down the line and plot for a campaign.

Monday, 4 November 2013

Immeron Newes & Apologies 4/11/2013

Apologies for not updating for about a couple of months, had stuff come up which meant this blog having to take a backseat. Going to be posting today a roundup of all the Insider over the past two months in order to catch up.

Though since the Full Metal Fridays feature from PP are finished for the time being I'm looking at possibly doing something to fill its place on the blog.

~ ~ ~

*Sept 9th; Will Hungerford previews some cards from HODRES: High Command and the final Machinations season.

*Sept 11th; Will Shick and David Carl talk about Cygnar in WARMACHINE: High Command.

*Sept 16th; Matt Dipietro talked about PP's Formula P3 Grandmaster Painting Competition.

*Sept 18th; William French on the [OMEGA PROTOCOL] expansion for LEVEL 7.

*Sept 20th; Will Shick and David Carl talk more about WARMACHINE: High Command, this time whilst taking a look at the Protectorate of Menoth.

*Sept 23rd; Ed Bourelle on designing the floor tiles for LEVEL 7 [OMEGA PROTOCOL].

*Sept 25th; Nick Kay on his Butcher based Khador army.

*Sept 27; Will Shick and David Carl on Khador in WARMACHINE: High Command.

*Sept 30th; Mike Vaillancourt on designing the Special Forces soldiers for LEVEL 7 [OMEGA PROTOCOL].

*Oct 2nd; Micah Scott-Ralston shows off his Mountain King for his nautical themed Trollbloods.

*Oct 4th; Will Shick and David Carl present their final WARMACHINE: High Command entry, a look at the Cryx deck.

*Oct 7th; Ed Bourelle talks about the design process for Faulty Intel in LEVEL 7 [OMEGA PROTOCOL].

*Oct 9th; David Carl shows off promotional cards for the release events of HORDES: High Command.

*Oct 11th; Will Hungerford talks about the end of the Machinations league.

*Oct 14th; Charles Foster III shows off his Convergence force.

*Oct 16th; Brian Dugas reveals the new modelling putty for the Formula P3 line.

*Oct 18th; Laine Garrett on updating the maps of Western Immeron for the latest IKRPG book.

*Oct 21st; Simon Berman shows off some alternative paint schemes for Cryx.

*Oct 23rd; Tony Konichek with a tutorial for LEVEL 7 [OMEGA PROTOCOL].

*Oct 25th; Aeryn Rudel on writing part of the story for Machinations.

*Oct 28th; Mike Ryan on taking over as editor-in-chief for No Quarter.

*Oct 30th; Brian Dugas shows how he makes his custom sculpting tools.

*Nov 1st; Nick Kay shows off his finished Butcher Unleashed model.

Friday, 13 September 2013

Full Metal Friday 13/9/2013

Another Kings, Nations, And Gods playtest report.

This time Matt Goetz' favourite as GM which involved the new Menite careers and the Artillerist career.

Monday, 9 September 2013

Immeron Newes 9/9/2013

Due to sickness last week, a double week roundup of Insiders.

*Will Shick introduced PPDigital.

*David Carl talked about the launch of Warmachine: High Command.

*And also an insert for the sorting of High Command cards.

Friday, 6 September 2013

Full Metal Friday 6/9/2013

Finally gotten over the cold, so normal postage should resume.

Regardless, new Insider today covering a rather interesting playtest of the new Khadoran careers for the IKRPG.

Monday, 2 September 2013

PSA 2/9/2013

Quick heads up, in the gist of a house move and a badly timed cold.

Posts will probably be a bit late this week.

Friday, 30 August 2013

Monday, 26 August 2013

Immeron Newes 26/8/2013

Just a single Insider this past week from David Carl, namely talking a little about detachment colours for the Warmachine High Command card game.

Friday, 23 August 2013

Monday, 19 August 2013

Immeron Newes 19/8/2013

Right, we had a few Insiders this past week.

*First up was a Video Insider covering the special, collector's edition Butcher Unleashed diorama.

*Will Shick then posted a follow-up on the Butcher Unleashed diorama.

*Then Aeryn Rudel tipped us off about PP and some Skull Island eXpeditions authors being at Gen Con.

Saturday, 10 August 2013

Full Metal Friday! 10/8/2013

Little bit later than I'd like, but oh well.

A new Kings, Nations and Gods preview is up, viewing players a sneak peek at new careers from the Khador section of the book.


In Other News...

My Kickstarter now has only a handful of days left, so feel free to have a look and back it or share.

Monday, 5 August 2013

Immeron Newes 5/8/2013

I'm on the ball this week with a couple of Insiders.

*First up Will Shick gave us an overview of the new deck building game High Command.

*Then Will Schoonover gave us a final instalment of [LEVEL 7] OMEGA PROTOCOL previews and explained how missions worked.

Friday, 2 August 2013

Tuesday, 30 July 2013

Immeron Newes 30/7/2013

Was a bit busy yesterday, so my apologies for posting a day late.

*Will Hungerford talks about release events for Warmachine: High Command.

*Will Schoonover talks about the role of the overseer in LEVEL 7 [OMEGA PROTOCOL].

Wednesday, 24 July 2013

Clockworks Shoutout 24/7/2013

Just giving a shout for Shawn Gaston's steampunk fantasy comic Clockworks.

Go and read it, tis awesome!

Monday, 22 July 2013

Immeron Newes 22/7/2013

Back on the ball after slipping with the Full Metal Friday post.

*First up is Charles Foster III's quick assembly guide for the new Convergence of Cyriss Battlegroup.

*Then Will Schoonover gave us another LEVEL 7 [ OMEGA PROTOCOL] preview, this time the commandos of Disco Team.

Sunday, 21 July 2013

Full Metal Friday 19/7/2013

OK, I dropped the ball bit and missed making a post on Friday...blame the Kickstarter I'm running for my book.

Anyway, latest edition of Full Metal Friday brought us ways to include duelling in our games of the IKRPG.

Wednesday, 17 July 2013

Kickstarter Shoutout! 17/7/2013

The Kickstarter for my book Frozen Skies is now live!

Frozen Skies is part of a new Dieselpunk campaign setting for the award winning Savage Worlds system and is set in the mysterious, frozen lands of Alyeska, it is an in-depth and informative guide to its history, geography, myths and legends. After Frozen Skies is successfully launched, further books are planned to cover a much wider setting known as the Realms of Darmonica.

The Kickstarter is intended to fund the Frozen Skies book with the view to release it as a PDF and through Print-On-Demand.

Thanks for your time and even more so if you decide to back this project, but by all means please help spread the word about it.

Monday, 15 July 2013

Immeron Newes 15/7/2013

The big news this week from PP has been the Kickstarter for Warmachine Tactics that went live on Wednesday.

*First off the CEO of Whitemoon Dreams, Jay Koottarappallil, talked a bit about his company and the Warmachine video game.

*Next up was Simon Berman talking about the novice Warcaster exclusive sculpts for the Kickstarter.

*Finally Matt Wilson announced the launch of the Kickstarter.

Wednesday, 10 July 2013

Warmachine Tactics Kickstarter Now LIVE!

The Kickstarter is now up!

Warmachine Tactics Kickstarter Starts Today! 10/7/2013

Just really a quick Public Service Announcement post.

The Kickstarter for the Warmachine Tactics video game starts today (will post link when it goes live) and some of the rewards have been confirmed as new Journeymen Warcasters for the Warmachine factions.

Monday, 8 July 2013

Immeron Newes 8/7/2013

After a sweltering weekend I've managed to avoid melting just long enough to bring you a round up of last week's Insiders.

*First up Lyle Lowery talks about how well the demo games of Warmachine High Command and the new LEVEL 7 expansion [OMEGA PROTOCOL] went down.

*Then Will Schoonover talks about LEVEL 7 [OMEGA PROTOCOL] itself.

Friday, 5 July 2013

Full Metal Friday 5/7/2013

The theme for July's Instalment of Full Metal Friday appears to be centered round the fine art of duelling.

This week covers the history of duelling in Western Immeron as well as a few new weapons.

Wednesday, 3 July 2013

Mis-Adventures In The Iron Kingdoms 3/7/2013

Well not much to report regarding the City of Rats campaign, the party have accepted Lord Gilmore's job offer and are heading to an apartment near Cheapsake to 'camp' for the night.

The party intends to meet with some Rhulfolk who are still living in the area and, in some cases, under it. They'll be doing so in order to see if Lord Gilmore's claim that the plague was deliberately introduced to Dunwall rings true or not.

Course, I'll be giving the party a combat encounter soon enough...

Monday, 1 July 2013

Saturday, 29 June 2013

Utherwald Shoutout! 29/6/2013

Just another Utherwald Press shoutout, this time to direct attention to the Utherwald website that is beginning to take shape.

Also the first issue of Utherwald Quarterly can be downloaded for free from the following link.

Friday, 28 June 2013

Full Metal Friday! 28/6/2013

This week's instalment of FMF finishes off this month's theme of the shadier side of the Iron Kingdoms with an ambush encounter called Dead End that features the Red Kings gang from last week.

Wednesday, 26 June 2013

WARMACHINE Tactics 26/6/2013

Two blog posts in one day?

You lucky lot.

Pretty sure alot of people were caught by surprise by this announcement, though its good to see that a Warmachine video game will still be coming out.

Privateer Press Announces Kickstarter Campaign to Fund WARMACHINE Video Game

BELLEVUE, WA, June 26, 2013 – Privateer Press announced the upcoming launch of a Kickstarter campaign to fund WARMACHINE: Tactics, a turn-based, squad-level strategy game for PC and Mac being developed in cooperation with WhiteMoon Dreams. The company also announced the formation of a new publishing entity, Privateer Press Interactive, Inc., which will conduct the Kickstarter campaign and serve as the video game’s publisher. Privateer Press will announce the start date for the WARMACHINE: Tactics Kickstarter campaign soon.
WARMACHINE: Tactics will include a single-player campaign and feature synchronous and asynchronous online multi-player play. The game will launch with two playable factions—Cygnar and Khador. A stretch goal for the Kickstarter campaign, if met, would add Cryx and the Protectorate of Menoth to the game’s launch. WARMACHINE: Tactics will also be expanded with downloadable content.
Privateer Press Interactive’s partner in the project, WhiteMoon Dreams, boasts a veteran team of game developers who have worked on blockbuster titles including the Fallout series, Descent, Ratchet & Clank, Medal of Honor, Command & Conquer, and many others.
“Privateer Press and WhiteMoon Dreams both have a burning desire to bring a WARMACHINE video game to life,” said Matt Wilson, founder and chief creative officer of Privateer Press, “so we’ve joined forces to Kickstart WARMACHINE: Tactics and give the people for whom we’re making the game the power to make it a reality.” Jay Koottarappallil, WhiteMoon Dreams’ CEO, is determined to make WARMACHINE: Tactics a smashing success. “We are incredibly excited about this opportunity to connect with gamers, and we know they are going to love what we are planning,” he says. “They have been waiting very patiently and now with the power of Kickstarter we can bring this directly to them.”
For more information about the WARMACHINE: Tactics Kickstarter campaign, including a teaser video for WARMACHINE: Tactics created by WhiteMoon Dreams, visit

Mis-Adventures In The Iron Kingdoms 26/6/2013

City of Rats is progressing slowly, the party has met with one of Dunwall's nobles called Lord Gilmore who has hired them to find the cause of the Rat Plague.

The first part of the party's investigation will take them to the slums of Cheapsake, a district of Dunwall I created especially for the RPG. So I've come up with a bunch of notes to flesh it out a bit.


Bellow Teame's Districts of Dunwall (580 AR);

"Cheapsake... was like an honeycomb, perforated by a number of courts and blind alleys, cul de sac, without any outlet other than the entrance. Here were the lowest lodging houses in Dunwall, inhabited by the various classes of thieves common to large cities… were banded together… Because all are taken in who can pay their footing, the thief and the prostitute are harboured among those whose only crime is poverty, and there is thus always a comparatively secure retreat for him who has outraged his country's laws. Sums here are paid, a tithe of which, if well laid out, would provide at once a decent and an ample lodging for the deserving poor; and that surplus,which might add to the comfort and better the condition of the industrious, finds its way into the pocket of the middleman...." 

Dunwall History 101

Cheapsake started out as a quarry during the construction of the Cathedral, its first inhabitants were the quarry workers who built up a small community. Once the Cathedral was completed the workers moved on and the dregs of society flocked to Cheapsake to take advantage of the then empty lodgings, though being in the Cathedral's shadow and a high water table made Cheapsake a rather poor piece of real estate and so it developed into a slum.

Tombland was chosen as the site of Dunwall's cemetery for those with coin in their pockets, though it is divided into two parts. The first part of Tombland is the visiable part of it, an open air graveyard surrounded by a few buildings that housed businesses dedicated to funerals and a pub. The other part is actually the catacombs that are located beneath the Cathmore Heights and were those with status are typically interned, there is an entrance to the catacombs through the Cathedral but that is used by priests for their own section of the catacombs.

Tombland and the Cathedral are directly linked via a raised, partially covered roadway that uses a Caspian name that either stands for the 'Ascendant's Walk' or 'the Walk of the Ascendants' depending on who you speak to. This roadway is partially covered in a tunnel like manner by various buildings and is lined by statues of the Ascendants, though it is only really used for funeral processions. It crosses the sole road into Cheapsake via a bridge which forms part of the city gate for the district of Cheapsake, though there is a large wall/building that is part of this gate and blocks the view into the slums beyond.

Monday, 24 June 2013

Immeron Newes 24/6/2013

Couple of Insiders from the past week, you lucky lot.

*Michael Plummer gave us a recap of this year's Lock & Load.

*Ron Kruzie showed off the new Masterworks Captain Victoria Haley resin statue.

Friday, 21 June 2013

Full Metal Friday! 21/6/2013

This week's instalment features the Llaelese gang the Red Kings.

Also features a new weapon in the form of the garrote and rules to use it.

Wednesday, 19 June 2013

Mis-Adventures In The Iron Kingdoms 19/6/2013

Well, tis been a while since I've posted one of these.

Haven't been getting much Warmachine in lately, so really I'm relying on the IKRPG to get my Iron Kingdoms fix and even then with the end of my tabletop IK campaign I've had to make do with Play-By-Post.

The first PBP game I'm taking part in is Flight From The North, run on RPoL by Whimper from the PP boards. It is a sequel to a previous campaign of his, basically a new group heading into the frozen wastes of Northern Khador to investigate what the previous group found.

Now the second PBP game is one I'm actually running called City of Rats, it is based upon Dishonored and can be found on the PP boards here;

City of Rats follows a group of investigators who have been hired to find what caused the Rat Plague and hopefully a cure, it takes place in an Iron Kingdoms-ized version of Dunwall and features additional city districts I've created to flesh the city out. I'm experimenting a little with background music to set the tone and theme at certain points, thus far I've had a positive response from the players. I'll also try to post weekly updates from the City of Rats game, just as a summary of whats been happening.

Monday, 17 June 2013

Immeron Newes 17/6/2013

We've had a couple of Insiders this past week.

*First up was Meg Maples talking about the Grandmaster Painting Competition at Lock & Load, chiefly the models that really impressed the judges.

*Then Will Hungerford gave us a roundup of this year's Lock & Load.

Friday, 14 June 2013

Full Metal Friday! 14/6/2013

This week's installment is taking a good look at backstreet brawlers and the muscles that make up a street gang.

Walk softly and carry a big stick.

Monday, 10 June 2013

Immeron Newes 10/6/2013

Just one Insider this past week.

*Will Schoonover talks about what to expect in the forthcoming expansion for LEVEL 7 [ESCAPE].

Friday, 7 June 2013

Monday, 3 June 2013

Immeron Newes 3/6/2013

No Full Metal Friday last week, this is probably due to PP's Lock & Load Gamefest.

Though we did have some Insiders.

*First up was Meg Maples talking about the Iron Painter competition at Lock & Load.

*Next up was David Carl giving us a brief overview of the Covergence's playstyle.

*And finally there was Michael Plummer  mentioning PP's livestreams at Lock & Load.

Monday, 27 May 2013

Immeron Newes 27/5/2013

Heres your Bank Holiday (its a British thing) roundup of last week's Insiders.

*First up Will Shick talked about the Iron Painter event at this year's Lock & Load Gamefest.

*Up next was Will Hungerford talking about various forms of organised play such as the first Iron Gauntlet qualifiers, Machinations and even PP's new card game High Command.

*Thirdly there was more Convergence previews from David Carl, this time round a Colossal.

*Finally there was a guest in the form of Dark Convergence author Dave Gross.

Monday, 20 May 2013

Immeron Newes 20/5/2013

Couple of Insiders this past week.

*Ben Misenar talks a bit about the design of the forthcoming Convergence of Cryiss models and shows off some 3D models.

*Will Shick shows off a certain Convergence character whom IKRPG players last saw in the Witchfire Trilogy.

Monday, 13 May 2013

Immeron Newes 13/5/2013

OK, time for a weekly round up of Insiders from PP this past week.

*Tony Konichek talks a bout about plans for live broadcasts from this year's Lock & Load Gamefest.

*Aeryn Rudel discusses how No Quarter has changed over the years and puts a call out for a new editor-in-chief to oversee the magazine.

*And finally David Carl gives us another Convergence preview in the form of a warcaster.

Saturday, 11 May 2013

One Of M Other Ventures 11/5/2013

Well tis some shameless self-promoting time!

I've been working on setting up my own RPG publishing company and I've slowly been producing stuff for it, the latest offering is a newsletter/mini-ezine that you can get for 25 cents!

Within you'll find the latest news on my company, Utherwald Press, along with an article and a short story. Feel free to give it a look, and buy, then give me feedback as to where I can improve things.

Just follow the link below;

Friday, 10 May 2013

Full Metal Friday! 10/5/2013

This week's supplement of FMF is donning a pith helmet and preparing to head off into the wilderness of Immeron in search of dark secrets and ancient ruins to pillage.

There is also a little bit on research and investigation.

Thursday, 9 May 2013

Mis-Adventures In The Iron Kingdoms, Part III 9/5/2013

With my current IK campaign coming to an end I am starting to look at the future.

For my next campaign I am planning to do one based upon the video game Dishonored, a game that in some respects is similar to the Iron Kingdoms. I have already posted some notes on the PP forums which can be found here;

A basic run-down of the campaign is that Dunwall exists in Western Immeron as an Ordic whaling town, it is ruled over by the Kaldwin family who are Castellans (a duke in other kingdoms). The players would be a group hired by a local noble to investigate and hopefully find a cure for the Plague that has overrun the city.

Wednesday, 8 May 2013

Mis-Adventures In The Iron Kingdoms, Part II 8/5/2013

OK, the rest of the campaign or how its likely to pan out.

By now the party has some idea of what's going on and has received a number of offers regarding the Black Pearl.

They have seemingly chosen the Cult of Cyriss' offer as the 'safest' bet, they were given a tour of the Cult's temple in Corvis and seen the contraptions that the Cult were building in order to use the Pearls with. Their guide explained that the Cult had wards and devices that could contain the energies of the least in theory.

Now the party has also found out the truth behind Lady Ellsworth and some of her plans, namely using the Pearl's energy to allow to return to her own plane. Whoever is occupying Lady Ellsworth's body hails from another world and dimension (chiefly D&D's Forgotten Realms setting). Their plan for returning home involves basically opening a doorway, something that they plan to do using that Orgoth temple in the Thornwood Forest that played a big role in the Warmachine mega-plot.

At this point the player surprised me and suggested accepting the Cult's offer and then working with the Cult in order to help the entity occupying Lady Ellsworth to return home. So that looks like their course of action.

This would at least deal with one of the remaining Pearls, but they still have the other one that they gave to the Druids to worry about. I'm not certain whether they'll do something about that or not, but regardless we're in the campaign's final segment which'll see this 3-4 year old campaign finally draw to a close.

Tuesday, 7 May 2013

Mis-Adventures In The Iron Kingdoms 7/5/2013

Yeeeaaaahhhh, its been a while since I last done this.

So what has happened since the last update?

The party went to the ball with their plan for taking out the Minister of Internal Security which involved one of their own acting as a sniper, though this role the said character failed to complete...though the party soon found out why. Regardless as they puzzled on why no sniper shot had rung out and gave the Minister a third eye, they noticed that the officials present at the ball were beginning to leave after receiving some news from their aides. It wasn't long before the rest of the nobles also departed in a state of barely contained panic.

The Cryx were attacking the city.

With this bit of information in mind the party hastily made for their safehouse and then for a way out of the city, managing to avoid the Cryx raiders. En-route they ran into the Minister and took him for a little ride, later dumping his body some distance from the city in a quiet spot. Taking a roundabout route back across Llael they made for the resistance HQ, where they received word of Cryx attacks further afield and some disappearances from local villages. The party were offered a job to investigate the disappearances, but they decided to leave it until a later date.

After hearing of a Cryx attack near Corvis they party were keen on getting back soon as possible, fearing there was some connection with the Black Pearls. Though the Pearl they got from the Minister's estate they handed over to the Druids, though would later come to regret that decision. They also ran into the Isoans who warned them about the Pearls and the danger of them falling into the wrong hands (aka the Druids amongst other people). The Isoans stated that the Pearls were ancient artefacts of their people and they wished to destroy them, but the party were still a little wary.

They made it back to Corvis about further incident where they discovered that Lady Ellsworth had gone to Caspia with the other Black Pearl in response to the recent Cryx attacks and an attack on her estate. This point the party received offers from the local wizards order and from the Cult of Cyriss regarding the Black Pearls. It was also discovered that Lady Ellsworth wasn't who she claimed to be, at least in mind, but she had made travel arrangements for the party to join her in Caspia.

~ ~ ~

That pretty much brings us back up to speed, tomorrow I'll post how the rest of the campaign is likely to pan out. On Thursday I'll post a bit about my plans for a future Iron Kingdoms campaign.

Monday, 6 May 2013

Immeron Newes Special Second Bumper Edition! 6/5/2013

Yeah, I ended up slipping again.

So heres a roundup of the Insiders we saw over the past couple of weeks.

*Meg Maples posted on 22nd April about the new Skorne Mammoth model.

*Will Shick posted about some of the Convergence's infantry on 24th April.

*26th April saw that month's last supplement of Full Metal Fridays that included an Alchemical based encounter.

*29th April Will Hungerford announced the second season of the Machinations league.

*In the first Insider of May on 1st May David Carl posted about the Convergence's Battle Engine.

*Matt Wilson took the Insider helm on May 2nd to talk about a new release from Skull Island eXpeditions in the form of a book that covers the background and history of the Warcaster Alister Caine.

*Whilst the first Full Metal Friday supplement of May on 3rd May set the new month's theme with gearing up for expeditions into the wilderness of Western Immeron.

Saturday, 20 April 2013

Immeron Newes Bumper Edition! 20/4/2013

Having been ill recently I've slipped a bit on the posting schedule, so you guys get this bumper post in an attempt to make up for it.

*1st April saw Charles Foster III make a blog post on how to properly clean the wings in the Archangel model.

*On April 2nd Will Hungerford talked a bit about the goodies revealed with the end of the Umbra Machinations league.

*3rd April Will Shick talked about the Convergence's solos.

*April 4th saw Matt Wilson discuss the forthcoming titles from Skull Island eXpeditions.

*There was more Alchemic content on 5th April in the Full Metal Friday supplement.

*8th April Simon Berman showcased some of the models he saw on the forums that impressed him.

*There was another Convergence Insider from Will Shick on April 10th.

*12th April was more Alchemic goodness in Full Metal Friday.

*April 15th saw Ron Kruzie talk about his conversion model of Molik Karn.

*Another Convergence Insider from Will Shick on 17th April.

*Finally on 19th April there was Alchemic based hazards for Full Metal Friday.

And that brings us up to speed, check back on Monday for a belated update for Mis-Adventures In The Iron Kingdoms.

Saturday, 13 April 2013

Sick Week

Apologies for the lack of content over the last week, alot of bugs going about and unfortunately I've been struck down.

Friday, 5 April 2013

Friday, 29 March 2013

Immeron Newes 29/3/2013

Well no Full Metal Friday this week, so a roundup of the past week's Insiders.

*First up is Brian Dugas talks about how he breaks down models for casting whilst minimizing damage as much as possible.

*Will Shick gives us another Convergence of Cyriss in the form of a Warcaster.

*And lastly Matt Goetz talks about his experiences with producing the first month worth of material for Full Metal Fridays.

Have a good Easter/Spring Break folks!

Monday, 25 March 2013

Immeron Newes 25/3/2013

Once again, couple of Insiders this past week aside from the Full Metal Friday feature.

*Will Schoonover was up first with a preview of the new Lockdown expansion for LEVEL 7 [ESCAPE].

*Will Shick was up next discussing the Vectors that were the warjacks of the Convergence of Cyriss.

Friday, 22 March 2013

Monday, 18 March 2013

Immeron Newes 18/3/2013

Couple of Insiders this past week.

*David Carl talks a bit about PP's new BodgerMania game.

*Will Shick talks about ideas behind the new Warmachine faction the Convergence of Cyriss.

Friday, 15 March 2013

Full Metal Fridays! 15/3/2013

The latest installment of Full Metal Fridays features rules covering some of the hazards of sailing the great and mighty Meredius beyond that of pirate and Cryxian raiders.

Any GM running a maritime based campaign should find this exceedingly useful.

Monday, 11 March 2013

Immeron Newes 11/3/2013

Aside from the Full Metal Friday feature, covered back on Friday, there were a couple of Insiders this past week.

*Laine Garrett shows off her Legion army.

*And Will Hungerford talks about the HORDES: Gargantuans release event.


For those checking in over the weekend for the Mis-Adventures In The Iron Kingdoms post that I had promised I apologise, I ended up being busier than I thought I would be and as such didn't get a chance to post. I'll redouble my efforts to try and get something up on Wednesday.

Friday, 8 March 2013

Full Metal Friday! 8/3/2013

Righty oh then, the second instalment of PP's Full Metal Fridays series of new content for IKRPG is up!

This time around and continuing from last week's content is the Raider career, a Satyxis only career with restrictions on second career choice and a new weapon in the form of the Satyxis' trademark Lacerator.

Check back tomorrow for a belated Mis-Adventures In The Iron Kingdoms and then again on Monday for a round up of Insiders over the past week.

Monday, 4 March 2013

Immeron Newes 4/3/2013

Welcome to the new day of Immeron Newes!

Friday's slot is now taken by an overview of PP's new Full Metal Friday feature that covers new content for the IKRPG.

Onto last week's Insiders, aside from the foresaid Full Metal Friday feature there were a couple of Insiders;

*Firstly from Will Hungerford announcing the start of the Warmahordes new Machinations League.

*Secondly there was a post from Matt Dipietro offering tips on how to safely transport your army so your miniatures arrive in one piece.


Check back on Wednesday for a much belated Mis-Adventures In The Iron Kingdoms!

Friday, 22 February 2013

Immeron Newes 22/2/2013

Couple of Insiders this past week, one of which may end up effecting this a good way.

*First one was from Matt Goetz, the new RPG Producer at Privateer Press. He's announced Full Metal Fridays, basically new content for the Iron Kingdoms RPG every Friday starting 1st March. Depending when it actually goes up I'm thinking of covering it on the blog, hopefully on the same day with Immeron Newes moved to Mondays which will help me a bit.

*The second Insider was from Laine Garrett, covering the logo for PP's card game BodgerMania.

Saturday, 16 February 2013

Immeron Newes 16/2/2013

Apologies for another late post, ended up being fairly busy yesterday.

Right then, couple of Insiders this past week.

*First of Lyle Lowery's post on a fan's Sebastian Nemo costume.

*Tony Konichek talks a bit about PP's Keynote presentation at this year's Templecon.


Tune back in on Monday for the latest episode of Mis-Adventures In The Iron Kingdoms.

Saturday, 9 February 2013

Immeron Newes 9/2/2013

Bit of a belated post I know, been bit of a busy week.

Just a couple of Insiders this past week.

*Will Shick talks a little about Templecon and PP's Keynote, includes some videos from the live stream.

*Laine Garrett talks about designs for the upcoming Machinations league.

Friday, 1 February 2013

Convergence of Cyriss

Thanks to somebody on the PP boards there is a few pictures of the new faction.


PP Templecon Keynote Summary

Oh wow, quite a fair bit of stuff not announced!


*First off; New Level 7 expansion, Omega Protocol. Aliens vs. SpecOps.

*Two-way action points as well.

*Includes minis, seems like X-Com the Board Game.

*Standalone game.

*Out Autumn 2013.


*New high-level tournament; Iron Gauntlet. Qualifiers start at this year's Privater Press' Lock & Load event with the finals in 2014. No faction limit on lists.

*Top 16 for Iron Gauntlet Final and will be points based, qualifiers will be region based so finals is likely to have international players. 

*Qualifiers likely to be country based.


*New Iron Kingdoms based card game; High Command.

*High Command is another Autumn 2013 release.

*Will be standalone packs for both Warmachine and Hordes, delay between both packs for release.

*It is a deck building game rather than collectible.

*Can be played 2-4 players.


*Convergence of Cyriss, new faction. Robots based. IK version of Tech Priests.

*Clockwork based units for infantry.

*Faction includes warjacks, including one that repairs other warjacks.

*Cyriss warcasters also have Field Marshal abilities that directly effect their entire battlegroup.

*Warjacks pull their RAT and MAT from their warcaster.

*The Convergence will be out at Lock & Load 2013.

*Convergence will get Battle Engine on release and then a Colossal.

*One of warcasters is NPC from the Witchfire Trilogy.   

*No clockwork cavalry as of yet.

*Will release with own Force book and battlegroup box. 

*Will not have Mercs working for them.


*Rhulfolk will get Battle Engine and Colossal. 

*New Warmachine book this year, details over the next couple of months. 

*New warcasters for Warmachine this year.

*New Hordes faction in the works, 2014 at earliest for release.

*No further Warlocks aside from those already detailed in Gargantuans.